The thing about decision fatigue is interesting to me because it seems like there would be a point where the lack of decisions makes a user feel powerless. Decision fatigue was the reason that in Dragon Age 2, you spend about 5 minutes playing the game at an artificially high level before going back and creating your character. The devs explained that this was because people who weren't steeped in PnP gaming culture were overwhelmed by having to choose a race, gender, class, and origin, assign attribute points, pick skills, and give the character an appearance--all right after the game loading screen. The problem is that for longtime RPG players, not having the chance to design our character from the ground up felt like we were being railroaded and forced into playing a character that didn't feel like "ours".
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